2020 Unity 3D books: Discover top reads to master game development!

Unity 3D is a powerful game engine that enables developers to create immersive and interactive games for various platforms. With its intuitive interface and vast ecosystem, Unity 3D has become one of the most popular game engines in the industry.

1. “Unity Game Development Essentials” by David Heliotis

“Unity Game Development Essentials” is a comprehensive guide that covers all the essentials of Unity game development. This book is written in an easy-to-understand language and includes step-by-step instructions, screenshots, and code snippets to help you understand how to use Unity. It covers topics such as creating 3D models, animating characters, implementing user interfaces, and integrating with external APIs.

2. “Unity 2D Game Development with C” by Steve Worswick

“Unity 2D Game Development with C” is a book that focuses specifically on Unity 2D game development. This book is an excellent resource for beginners who want to learn how to create 2D games using Unity. It covers topics such as creating sprites, animations, sound effects, and user interfaces. The author also includes real-world examples to help you understand how to apply these concepts in your own projects.

3. “Mastering Unity 3D” by Emanuele Ferrari

“Mastering Unity 3D” is a book that takes a deep dive into the various aspects of Unity game development. This book is written for advanced users who want to take their skills to the next level. It covers topics such as performance optimization, scripting, advanced graphics techniques, and network programming. The author also includes hands-on exercises and projects to help you apply these concepts in your own games.

4. “Unity Game Development with C: Beginner to Advanced” by Riccardo Bottura

“Unity Game Development with C: Beginner to Advanced” is a book that covers the entire Unity game development process, from creating your first 3D model to publishing your game on various platforms. This book is written in an easy-to-understand language and includes step-by-step instructions, code snippets, and screenshots to help you understand how to use Unity. It covers topics such as creating animations, implementing user interfaces, and integrating with external APIs.

5. “Unity 3D Game Development: A Beginner’s Guide” by Chris Johnson

“Unity 3D Game Development: A Beginner’s Guide” is a book that is perfect for beginners who want to learn how to create games using Unity. This book covers the basics of Unity game development, including creating 3D models, animations, and user interfaces. The author also includes real-world examples to help you understand how to apply these concepts in your own projects.

6. “Unity Game Development: From Start to Finish” by James Baillie

“Unity Game Development: From Start to Finish” is a book that covers the entire Unity game development process, from creating your first 3D model to publishing your game on various platforms. This book is written in an easy-to-understand language and includes step-by-step instructions, code snippets, and screenshots to help you understand how to use Unity. It covers topics such as creating animations, implementing user interfaces, and integrating with external APIs.

7. “Unity 3D Game Development: The Complete Guide” by Alexej Chernikov

“Unity 3D Game Development: The Complete Guide” is a book that covers all the essentials of Unity game development. This book is written in an easy-to-understand language and includes step-by-step instructions, code snippets, and screenshots to help you understand how to use Unity. It covers topics such as creating 3D models, animating characters, implementing user interfaces, and integrating with external APIs.

7. "Unity 3D Game Development: The Complete Guide" by Alexej Chernikov

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