Unity 3D is a powerful game engine that allows you to create immersive and interactive experiences. It’s one of the most popular game engines in the industry, with millions of developers creating games and applications using it. If you’re looking to get started with Unity 3D, there are many books available to help you learn the basics and take your skills to the next level.
1. “Mastering Unity” by Fahad M. Anwar
“Mastering Unity” is a comprehensive guide to using Unity 3D for game development. It covers everything from the basics of setting up a project to advanced techniques like physics simulations and animation. The book also includes real-world examples and case studies to help you understand how Unity 3D is being used in the industry.
2. “Unity Game Development: Beginner to Intermediate” by Kunal Bijani
“Unity Game Development: Beginner to Intermediate” is a hands-on guide for beginners who want to learn Unity 3D. The book covers the basics of using Unity, including how to set up a project, create assets, and script your game. It also includes step-by-step tutorials and exercises to help you practice what you’ve learned.
3. “Professional Game Development with Unity” by Dan Cook
“Professional Game Development with Unity” is a book for experienced game developers who want to take their skills to the next level. The book covers advanced topics like performance optimization, networking, and multiplayer development. It also includes real-world examples of how Unity 3D is being used in professional games.
4. “Unity 2019 Handbook: A Complete Guide to Unity’s New Features” by Unity Technologies
The “Unity 2019 Handbook” is a guide to the new features in Unity 2019, including improvements to performance, graphics, and scripting. The book also includes tutorials and examples to help you learn how to use these new features in your projects.
5. “Unity Best Practices: A Guide to Building Robust and Maintainable Games” by Unity Technologies
The “Unity Best Practices” guide is a collection of tips and tricks for building high-quality games with Unity 3D. The book covers everything from setting up a development environment to optimizing performance and maintaining code. It also includes real-world examples of how successful game developers have applied these best practices to their projects.
6. “Unity in Practice: A Hands-On Guide to Creating Games with Unity” by Ricardo M. Vidal
“Unity in Practice” is a practical guide for beginners who want to learn how to use Unity 3D to create games. The book covers the basics of using Unity, including how to set up a project, create assets, and script your game. It also includes real-world examples of how Unity 3D is being used in professional games.
7. “Unity Game Development for Beginners” by Kunal Bijani
“Unity Game Development for Beginners” is a comprehensive guide for beginners who want to learn Unity 3D game development. The book covers everything from the basics of setting up a project to advanced techniques like physics simulations and animation. It also includes real-world examples and case studies to help you understand how Unity 3D is being used in the industry.
8. “Mastering Unity Game Development” by Fahad M. Anwar
“Mastering Unity Game Development” is a comprehensive guide for developers who want to take their Unity 3D game development skills to the next level.